00001 /* 00002 spacegameengine is a portable easy to use game engine written in C++. 00003 Copyright (C) 2006-2007 Carl Philipp Reh (sefi@s-e-f-i.de) 00004 00005 This program is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public License 00007 as published by the Free Software Foundation; either version 2 00008 of the License, or (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public License 00016 along with this program; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 */ 00019 00020 00021 #ifndef SGE_LOG_FORMAT_CHAIN_HPP_INCLUDED 00022 #define SGE_LOG_FORMAT_CHAIN_HPP_INCLUDED 00023 00024 #include "formatter.hpp" 00025 #include "../../string.hpp" 00026 #include "../../export.hpp" 00027 00028 namespace sge 00029 { 00030 namespace log 00031 { 00032 namespace format 00033 { 00034 00035 class SGE_CLASS_SYMBOL chain : public formatter { 00036 public: 00037 chain( 00038 const_formatter_ptr parent, 00039 const_formatter_ptr child); 00040 00041 SGE_SYMBOL string const 00042 format( 00043 string const &) const; 00044 private: 00045 const_formatter_ptr const parent, 00046 child; 00047 }; 00048 00049 } 00050 } 00051 } 00052 00053 #endif
1.5.5