00001 /* 00002 spacegameengine is a portable easy to use game engine written in C++. 00003 Copyright (C) 2006-2007 Carl Philipp Reh (sefi@s-e-f-i.de) 00004 00005 This program is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public License 00007 as published by the Free Software Foundation; either version 2 00008 of the License, or (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public License 00016 along with this program; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 */ 00019 00020 00021 #ifndef SGE_RENDERER_IMAGE_VIEW_HPP_INCLUDED 00022 #define SGE_RENDERER_IMAGE_VIEW_HPP_INCLUDED 00023 00024 #include <boost/gil/image_view.hpp> 00025 #include <boost/gil/typedefs.hpp> 00026 #include <boost/gil/extension/dynamic_image/any_image_view.hpp> 00027 #include <boost/mpl/vector.hpp> 00028 00029 namespace sge 00030 { 00031 namespace renderer 00032 { 00033 00034 typedef boost::gil::any_image_view< 00035 boost::mpl::vector< 00036 boost::gil::rgba8_view_t, 00037 boost::gil::argb8_view_t, 00038 boost::gil::bgra8_view_t 00039 > 00040 > image_view; 00041 00042 typedef image_view::const_t const_image_view; 00043 00044 } 00045 } 00046 00047 #endif
1.5.5