00001 /* 00002 spacegameengine is a portable easy to use game engine written in C++. 00003 Copyright (C) 2006-2007 Carl Philipp Reh (sefi@s-e-f-i.de) 00004 00005 This program is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public License 00007 as published by the Free Software Foundation; either version 2 00008 of the License, or (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public License 00016 along with this program; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 */ 00019 00020 00021 #ifndef SGE_INPUT_KEY_STATE_TRACKER_HPP_INCLUDED 00022 #define SGE_INPUT_KEY_STATE_TRACKER_HPP_INCLUDED 00023 00024 #include "system.hpp" 00025 #include "key_type.hpp" 00026 #include "../export.hpp" 00027 #include "../scoped_connection.hpp" 00028 #include <boost/noncopyable.hpp> 00029 #include <map> 00030 00031 namespace sge 00032 { 00033 namespace input 00034 { 00035 00036 class key_state_tracker : boost::noncopyable { 00037 public: 00038 SGE_SYMBOL key_state_tracker(system_ptr); 00039 SGE_SYMBOL key_state state(const key_code&); 00040 SGE_SYMBOL key_state state(const key_type&); 00041 SGE_SYMBOL key_state state(const key_type::char_type&); 00042 SGE_SYMBOL key_state operator[](const key_code&k); 00043 SGE_SYMBOL key_state operator[](const key_type&k); 00044 SGE_SYMBOL key_state operator[](const key_type::char_type&k); 00045 private: 00046 void event_handler(const key_pair& key); 00047 scoped_connection con; 00048 00049 typedef std::map<key_code, key_state> key_code_map; 00050 typedef std::map<key_type, key_state> key_type_map; 00051 typedef std::map<key_type::char_type, key_state> key_char_map; 00052 key_code_map key_codes; 00053 key_type_map key_types; 00054 key_char_map key_chars; 00055 }; 00056 00057 } 00058 } 00059 00060 #endif
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