00001 /* 00002 spacegameengine is a portable easy to use game engine written in C++. 00003 Copyright (C) 2006-2007 Carl Philipp Reh (sefi@s-e-f-i.de) 00004 00005 This program is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public License 00007 as published by the Free Software Foundation; either version 2 00008 of the License, or (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public License 00016 along with this program; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 */ 00019 00020 00021 #ifndef SGE_LIBRARY_HPP_INCLUDED 00022 #define SGE_LIBRARY_HPP_INCLUDED 00023 00024 #include <string> 00025 #include <boost/noncopyable.hpp> 00026 #include "exception.hpp" 00027 #include "export.hpp" 00028 #include "path.hpp" 00029 00030 namespace sge 00031 { 00032 00033 class library : boost::noncopyable { 00034 private: 00035 void* handle; 00036 public: 00037 SGE_SYMBOL library(const path&); 00038 SGE_SYMBOL ~library(); 00039 00040 template<typename Fun> 00041 Fun load_function(const std::string& fun); 00042 00043 SGE_SYMBOL const path& name() const; 00044 private: 00045 typedef void*(*base_fun)(); 00046 SGE_SYMBOL base_fun load_address_base(const std::string& fun); 00047 00048 static string liberror(); 00049 00050 path name_; 00051 public: 00052 struct load_function_exception : public exception { 00053 string lib; 00054 std::string func; 00055 SGE_SYMBOL load_function_exception( 00056 const string &lib, 00057 const std::string &fun); 00058 }; 00059 }; 00060 00061 } 00062 00063 #endif
1.5.5