00001 /* 00002 spacegameengine is a portable easy to use game engine written in C++. 00003 Copyright (C) 2006-2007 Carl Philipp Reh (sefi@s-e-f-i.de) 00004 00005 This program is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public License 00007 as published by the Free Software Foundation; either version 2 00008 of the License, or (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public License 00016 along with this program; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 */ 00019 00020 00021 #ifndef SGE_TEXTURE_PART_FRAGMENTED_HPP_INCLUDED 00022 #define SGE_TEXTURE_PART_FRAGMENTED_HPP_INCLUDED 00023 00024 #include "part.hpp" 00025 #include "../export.hpp" 00026 #include "../renderer/texture.hpp" 00027 00028 namespace sge 00029 { 00030 namespace texture 00031 { 00032 00033 class part_fragmented : public part { 00034 public: 00035 SGE_SYMBOL part_fragmented( 00036 renderer::lock_rect const &outer_rect, 00037 fragmented&, 00038 bool need_atlasing_w, 00039 bool need_atlasing_h); 00040 SGE_SYMBOL void data( 00041 renderer::const_image_view const &src); 00042 SGE_SYMBOL const renderer::lock_rect& area() const; 00043 SGE_SYMBOL renderer::texture_ptr const my_texture(); 00044 SGE_SYMBOL renderer::const_texture_ptr const my_texture() const; 00045 SGE_SYMBOL bool repeatable() const; 00046 SGE_SYMBOL ~part_fragmented(); 00047 private: 00048 renderer::lock_rect outer_area_; 00049 fragmented& fragment; 00050 bool need_atlasing_w, 00051 need_atlasing_h; 00052 renderer::lock_rect inner_area_; 00053 }; 00054 00055 00056 } 00057 } 00058 00059 #endif
1.5.5