00001 /* 00002 spacegameengine is a portable easy to use game engine written in C++. 00003 Copyright (C) 2006-2007 Carl Philipp Reh (sefi@s-e-f-i.de) 00004 00005 This program is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public License 00007 as published by the Free Software Foundation; either version 2 00008 of the License, or (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public License 00016 along with this program; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 */ 00019 00020 00021 #ifndef SGE_TEXTURE_PART_RAW_HPP_INCLUDED 00022 #define SGE_TEXTURE_PART_RAW_HPP_INCLUDED 00023 00024 #include "part.hpp" 00025 #include "../export.hpp" 00026 #include "../renderer/texture.hpp" 00027 00028 namespace sge 00029 { 00030 namespace texture 00031 { 00032 00033 class part_raw : public part { 00034 public: 00035 SGE_SYMBOL part_raw(renderer::texture_ptr); 00036 SGE_SYMBOL part_raw( 00037 renderer::texture_ptr, 00038 renderer::lock_rect const &); 00039 SGE_SYMBOL void data( 00040 renderer::const_image_view const &src); 00041 SGE_SYMBOL renderer::lock_rect const &area() const; 00042 SGE_SYMBOL renderer::texture_ptr const my_texture(); 00043 SGE_SYMBOL renderer::const_texture_ptr const my_texture() const; 00044 SGE_SYMBOL bool repeatable() const; 00045 private: 00046 const renderer::lock_rect area_; 00047 const renderer::texture_ptr tex; 00048 }; 00049 00050 } 00051 } 00052 00053 #endif
1.5.5