00001 /* 00002 spacegameengine is a portable easy to use game engine written in C++. 00003 Copyright (C) 2006-2007 Carl Philipp Reh (sefi@s-e-f-i.de) 00004 00005 This program is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public License 00007 as published by the Free Software Foundation; either version 2 00008 of the License, or (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public License 00016 along with this program; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 */ 00019 00020 00021 #ifndef SGE_X11_PIXMAP_HPP_INCLUDED 00022 #define SGE_X11_PIXMAP_HPP_INCLUDED 00023 00024 #include <X11/Xlib.h> 00025 #include "display.hpp" 00026 #include "../export.hpp" 00027 #include <boost/noncopyable.hpp> 00028 00029 namespace sge 00030 { 00031 namespace x11 00032 { 00033 00034 class pixmap : boost::noncopyable { 00035 public: 00036 SGE_SYMBOL pixmap( 00037 display_ptr, 00038 Window wnd); 00039 SGE_SYMBOL ~pixmap(); 00040 SGE_SYMBOL Pixmap get() const; 00041 private: 00042 display_ptr const dsp; 00043 Pixmap const pixmap_; 00044 }; 00045 00046 } 00047 } 00048 00049 #endif
1.5.5