00001 /* 00002 spacegameengine is a portable easy to use game engine written in C++. 00003 Copyright (C) 2006-2007 Carl Philipp Reh (sefi@s-e-f-i.de) 00004 00005 This program is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public License 00007 as published by the Free Software Foundation; either version 2 00008 of the License, or (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public License 00016 along with this program; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 */ 00019 00020 00021 #ifndef SGE_CON_SINGLETON_HPP_INCLUDED 00022 #define SGE_CON_SINGLETON_HPP_INCLUDED 00023 00024 #include "types.hpp" 00025 #include "../path.hpp" 00026 #include "../string.hpp" 00027 #include "../export.hpp" 00028 00029 namespace sge 00030 { 00031 namespace con 00032 { 00033 00034 struct singleton 00035 { 00036 typedef std::map<string,string> config_map; 00037 00038 var_map vars; 00039 callback_map funcs; 00040 config_map config_vars; 00041 callback chat; 00042 string::value_type prefix; 00043 00044 singleton(); 00045 00046 void add(const string &,var_base &); 00047 void erase(const string &); 00048 void add(const string &,const callback &); 00049 void eval(const string &); 00050 void read_config(const path &); 00051 string get_var(const string &); 00052 void set_var(const string &,const string &); 00053 void latch(const string &,const string &); 00054 }; 00055 00056 singleton &instance(); 00057 00058 } 00059 } 00060 00061 #endif
1.5.5