00001 /* 00002 spacegameengine is a portable easy to use game engine written in C++. 00003 Copyright (C) 2006-2007 Carl Philipp Reh (sefi@s-e-f-i.de) 00004 00005 This program is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public License 00007 as published by the Free Software Foundation; either version 2 00008 of the License, or (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public License 00016 along with this program; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 */ 00019 00020 00021 #ifndef SGE_SPRITE_SYSTEM_HPP_INCLUDED 00022 #define SGE_SPRITE_SYSTEM_HPP_INCLUDED 00023 00024 #include "../export.hpp" 00025 #include "fwd.hpp" 00026 #include "system_base.hpp" 00027 #include <boost/function.hpp> 00028 #include <vector> 00029 00030 namespace sge 00031 { 00032 namespace sprite 00033 { 00034 00035 class system : public system_base { 00036 public: 00037 SGE_SYMBOL explicit system( 00038 renderer::device_ptr rend); 00039 00040 typedef std::vector<object> container; 00041 00042 typedef boost::function< 00043 void ( 00044 object *, 00045 object *, 00046 bool (*)(object const &, object const &)) 00047 > sort_method; 00048 00049 SGE_SYMBOL static sort_method const default_sort; 00050 00051 SGE_SYMBOL void render( 00052 container::iterator begin, 00053 container::iterator end, 00054 sort_method const & 00055 = default_sort); 00056 00057 SGE_SYMBOL void render( 00058 object *begin, 00059 object *end, 00060 sort_method const & 00061 = default_sort); 00062 00063 SGE_SYMBOL void render( 00064 object); 00065 }; 00066 00067 } 00068 } 00069 00070 #endif
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