00001 /* 00002 spacegameengine is a portable easy to use game engine written in C++. 00003 Copyright (C) 2006-2007 Carl Philipp Reh (sefi@s-e-f-i.de) 00004 00005 This program is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public License 00007 as published by the Free Software Foundation; either version 2 00008 of the License, or (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public License 00016 along with this program; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 */ 00019 00020 00021 #ifndef SGE_SPRITE_SYSTEM_BASE_HPP_INCLUDED 00022 #define SGE_SPRITE_SYSTEM_BASE_HPP_INCLUDED 00023 00024 #include "../renderer/default_transformable.hpp" 00025 #include "../renderer/vertex_buffer.hpp" 00026 #include "../renderer/index_buffer.hpp" 00027 #include "../renderer/device.hpp" 00028 #include "../export.hpp" 00029 #include <boost/noncopyable.hpp> 00030 #include <cstddef> 00031 00032 namespace sge 00033 { 00034 namespace sprite 00035 { 00036 00037 class system_base : public renderer::default_transformable, boost::noncopyable { 00038 public: 00039 SGE_SYMBOL renderer::device_ptr const 00040 get_renderer() const; 00041 protected: 00042 explicit system_base( 00043 renderer::device_ptr rend); 00044 00045 SGE_SYMBOL void allocate_buffers( 00046 std::size_t needed_sprites); 00047 00048 SGE_SYMBOL renderer::vertex_buffer_ptr const 00049 get_vertex_buffer() const; 00050 00051 SGE_SYMBOL renderer::index_buffer_ptr const 00052 get_index_buffer() const; 00053 private: 00054 renderer::device_ptr const rend; 00055 renderer::vertex_buffer_ptr vb; 00056 renderer::index_buffer_ptr ib; 00057 }; 00058 00059 } 00060 } 00061 00062 #endif
1.5.5