src/renderer/texture_util.cpp File Reference

#include <sge/renderer/texture_util.hpp>
#include <sge/renderer/scoped_texture_lock.hpp>
#include <sge/renderer/image_view_dim.hpp>
#include <sge/renderer/image_view_algorithm.hpp>
#include <sge/math/rect_impl.hpp>
#include <boost/gil/extension/dynamic_image/apply_operation.hpp>

Functions

SGE_SYMBOL void sge::renderer::sub_data (texture_ptr, const_image_view const &data, texture::pos_type const &pos)

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