00001 /* 00002 spacegameengine is a portable easy to use game engine written in C++. 00003 Copyright (C) 2006-2007 Carl Philipp Reh (sefi@s-e-f-i.de) 00004 00005 This program is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public License 00007 as published by the Free Software Foundation; either version 2 00008 of the License, or (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public License 00016 along with this program; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 */ 00019 00020 00021 #ifndef SGE_RENDERER_TRANSFORMABLE_HPP_INCLUDED 00022 #define SGE_RENDERER_TRANSFORMABLE_HPP_INCLUDED 00023 00024 #include "../math/matrix.hpp" 00025 #include "../export.hpp" 00026 00027 namespace sge 00028 { 00029 namespace renderer 00030 { 00031 00032 class SGE_CLASS_SYMBOL transformable { 00033 public: 00034 virtual void internal_transformation(const math::space_matrix&) = 0; 00035 virtual void transform(const math::space_matrix&) = 0; 00036 virtual void projection(const math::space_matrix&) = 0; 00037 virtual void set_matrices() = 0; 00038 virtual ~transformable(){} 00039 }; 00040 00041 } 00042 } 00043 00044 #endif
1.5.5