00001 /* 00002 spacegameengine is a portable easy to use game engine written in C++. 00003 Copyright (C) 2006-2007 Carl Philipp Reh (sefi@s-e-f-i.de) 00004 00005 This program is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public License 00007 as published by the Free Software Foundation; either version 2 00008 of the License, or (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public License 00016 along with this program; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 */ 00019 00020 00021 #ifndef SGE_RENDERER_VIEWPORT_HPP_INCLUDED 00022 #define SGE_RENDERER_VIEWPORT_HPP_INCLDUED 00023 00024 #include "../export.hpp" 00025 #include "types.hpp" 00026 00027 namespace sge 00028 { 00029 namespace renderer 00030 { 00031 00032 class viewport { 00033 public: 00034 SGE_SYMBOL viewport( 00035 pixel_pos_t const &, 00036 screen_size_t const &); 00037 00038 SGE_SYMBOL pixel_pos_t const &pos() const; 00039 SGE_SYMBOL screen_size_t const &size() const; 00040 private: 00041 pixel_pos_t pos_; 00042 screen_size_t size_; 00043 }; 00044 00045 } 00046 } 00047 00048 #endif
1.5.5